After just 24 hours of playtime under my belt, I was left with a much different feeling – my first experience with motion sickness.Īfter every session with the Fallout 4, I came away feeling disorientated with a distinct headache and an odd shortness of breath. By the time Fallout 4 came around in 2015, many fans were disgruntled at the dilution of RPG mechanics, criticising the title for not being what they’d built up excitement for across the years. My Experienceįallout 3 set a precedent for open world titles back in 2008 and while Fallout: New Vegas helped tide fans over, it wasn’t a replacement for the long-awaited mainline sequel. Symptoms are often shared between all types of motion sickness, with the victim potentially feeling dizziness, headaches, heavy sweating, an excessive production of saliva and/or, most commonly, nausea. Although this traditionally stems from being at sea, also known as seasickness, or within a car, known as car sickness, motion sickness within video games is known as simulation sickness thanks to its origin within flight simulators. Motion sickness is caused when the visual perception of movement doesn’t align with the other senses, essentially meaning that what you’re seeing is not what you’re feeling. Today we are exploring exactly what causes some gamers to suffer from motion sickness and what you can do about it. However, this jump also kickstarted the increasingly widespread problem of motion sickness. The jump to 3D paved the way for more immersive worlds and an expansive range of new mechanics to keep players entertained. It’s fair to say that video games have come leaps and bounds since the days of 8-bit and 16-bit graphics.
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